Looks like AT&T isn't the only carrier patching cellular connectivity issues this month -- a Verizon document suggests that we'll be getting some brand new radio firmware for the beleaguered HTC Thunderbolt. The handset not only fell victim to Verizon's LTE outage but has had 3G data and CDMA / LTE cycling issues since day one, so we're hoping this latest baseband will bring at least a modicum of relief for affected speed demons across the country. What we don't know is when this patch might show up -- we thought the Xoom's security update would be imminent, but those documents were unceremoniously pulled.
Saturday, April 30, 2011
FCC opens floor for public comment on AT&T / T-Mobile deal
Since the world's engineers haven't yet come up with a way to read minds over the internet (or at all, last we checked), we're not sure what you think about the proposed marriage of T-Mobile to AT&T. We're pretty sure you do have an opinion of some sort, though, and if you want it to be heard, now's the opportunity to let the Federal Communications Commission read your thoughtful, reasoned take on how a GSM monopoly in the United States might or might not work. (Speak now or forever hold your peace, in other words.) To comment, simply visit the source links below, where the FCC has some handy forms -- one for short comments, one for long comments (where you have to attach a PDF document) and one with the magic number of the related proceeding, which is 11-65. Let 'em know just how you'll be impacted if the deal goes through, for better or for worse.
[Thanks, Jeff]
Free Portal 2 DLC can be able to apply for all Platforms
It’s only the first piece of DLC that Valve isn’t charging you for, but we’re talking multiplayer and single player content for all three platforms. The update will contain “new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.” Not only that, but Valve even got Microsoft to agree to let players have the update for free. Probably by getting Sony to do it first.
The DLC is supposed to be hitting this Summer, but we all know how Valve employees get lost through the piles of money that come bursting into the Valve office after every major release and development gets sort of sidetracked. Hopefully, Portal 2 has made Gabe Newell enough money to line the corridors with life preservers this time around. It’s certainly made enough for him to be generous to the fans and we tend to notice these things. Well, until the next ARG marketing campaign, anyway.
Master Chief Cameo in Gears Of War 3
If Microsoft wasn’t “squeamish” about that sort of thing. The news comes via Gears of War Creative Director Cliff Blezinsky, who says that that fanfic you’ve got moldering in your dresser drawer, he’s already tried to make it a reality. Well, not in those exact words. “I’ll let you in on a secret. I actually approached Microsoft on getting Master Chief into the game,” CliffyB confided.
“One of Halo’s successes is that it’s a soft M [rating]. Gears pushes it further. I’m creatively comfortable with that, though it can limit what you do. If you had to break it down, I’d say that Gears is like Mortal Kombat and Halo is like Street Fighter,” he added. “But if we were to get Master Chief, we’d get his model, put him in a COG suit, make it blow up, and do some test animation work.”And maybe put the resulting mess of space marine suits in one of those giant mechs and make it a giant metal matryoshka. That does sound kind of awesome.
Friday, April 29, 2011
AT&T Pushing Out HSUPA Updates for Inspire 4G and Atrix 4G
AT&T has begun to push out the long awaited updates to the Inspire 4G and the Atrix 4G over the air that enable full HSUPA upload speeds. An uproar erupted after launching earlier this year with capped upload speeds. AT&T admitted to the caps in order to expand the network updates necessary to enable full-speed uploads on those devices without additional network strain.
The HTC Inspire 4G update can also be acquired via HTC’s Wi-Fi Software Update on the phone for manual updates.
Microsoft’s Quarterly Profits over taken By Apple for the first time
Apple’s first quater profits have now surpassed Microsofts for the first time ever in over 14 years, thanks to Apple’s staggering global performance over the past few years.
Even though Apple has already passed Microsoft on quarterly revenue just over 6 months ago, Apple had struggled to topple Microsoft from the top slot when it came to quarterly profits. But as of this quarter that has now changed.
Microsoft today announced a net profit of $5.23 billion for the first calendar quarter (third fiscal quarter) of 2011. Where Apple last week reported profits of $5.99 billion over the same period, finally taking the title from Microsoft. Apples Market capital is now nearly $100 billion higher than that of Microsoft’s.
Verizon says it will put location warning labels on all phones sold
See that rather ominous warning label above? That's a new sticker that will soon be placed directly on the screen of every new device Verizon Wireless sells. Contrary to what you might suspect, however, that's not being done in response to the most recent iPhone 4 tracking fiasco. The label was revealed in a letter to Representatives Ed Markey and Joe Barton, who themselves sent a letter to Verizon (and the three other major carriers) on March 29th inquiring about a New York Times story that raised concerns about how carriers collect and store personal location data. As for the other carriers' responses, they apparently aren't going as far as Verizon has with its warning label, but they do mostly echo Verizon's response in other respects. They all say, for instance, that personal data is secured by a variety of means and stored only as long as needed (which can apparently vary by carrier, though), that they don't rent or sell personal information, and that they request customer consent before accessing location data. Despite those assurances, however, Rep. Markey says he's still left with a "feeling of uneasiness and uncertainty," and he's pointing a finger at third-party developers in particular, who he says must be held "accountable."
Panasonic, Yahoo, more admit defeat, sign deal with Klausner
It's easy to mock the little guy when he takes a handful of giant corporations to court. Such litigious overzealousness usually gets tangled up or tossed out altogether -- Klausner Technologies, however, is laughing all the way to the bank, with a stellar track record taking on some of tech's biggest names over the past few years. To date, the company has scored wins in visual voicemail patent battles with Apple, Google, Verizon, LG, and Vonage -- the company also struck a deal with Sprint, though presumably with less teeth-pulling. This week, Klausner added four more big wins to the list, inking deals with Panasonic, Yahoo, Qwest Communications, and Avaya in the wake of suits against the tech firms. The company still has ongoing battles with RIM and Cisco that will hopefully stay civil. We'd hate to see someone send a visual voicemail they'd regret later.
Did You Buy The White iPhone 4, What Network?
The white iPhone 4 was released yesterday and available to buy and we would love to know if you decided to buy one and if so what network did you get in on.
We reported yesterday that the white iPhone 4 is available to buy now but after such a long delay did you buy one, or are you just going to wait for the September release of the iPhone 5 aka iPhone 4S?
The White iPhone 4 can be bought via Apple UK from 510 and Apple US from $199 for Verizon or AT&T, did you get via the Apple Store or from your network provider, please do let us know if you bought the iPhone 4 in white and what network you are on.
If we know the above it will let us know how many of our readers bought one and what the favoured network is. Thanks
Please do visit our other article of the white iPhone 4 being handled on video, leave as many comments as you like. Enjoy
iZettle's chip-reading Square competitor will take your money, no swipes required (video)
Everyone seems to be getting on board with Square's iPhone credit card reader -- Apple started selling the device in its stores last week, and even Visa has taken a financial interest in the company. However, due to the popularity of fraud-fighting chip-enabled smart cards on the other side of the pond, Square's offering doesn't quite fit the bill. iZettle has a similar solution for Europe that includes the ever-so-necessary smart card reader, which the company is launching in Sweden this June. Not only does it enable you to accept credit card payments from friends or customers, the app adds a social twist. Merchants can email a photograph and receipt to buyers, who can then share their latest spoils on Facebook. Of course, if this starts to catch on, it could make explaining that "awesome deal" you scored on a new laptop that much more difficult when it pops up on your significant other's news feed.
[Thanks, David]
Army app store advances, tries to break through bureaucracy's defenses
The Army Marketplace may be mired in bureaucratic muck, but the depot for mobile military apps isn't simply stagnating in a stack of paperwork somewhere. Developers and commanders are still pushing forward with the project and hoping for the best. There are already 17 apps for Android and 16 for iPhones, created as part of the Apps for the Army contest last year, and designers have whipped up prototypes for the homepage (above) and personalized user pages (after the break) where soldiers can post ideas for apps, request features from devs, and write reviews. The chief of the Army's Mobile Applications Branch, Lt. Col. Gregory Motes, hopes the Marketplace will make its debut at LandWarNet in August, even if there won't be any approved smartphones to access it for several months after that. At least the military claim one victory, when its app store launches it'll already have more titles than TegraZone.
Verizon officially announces HTC Droid Incredible 2: available April 28th for $200
It was pretty clear that a launch was imminent, and Verizon has now finally officially announced that the HTC Droid Incredible 2 will be available on Thursday, April 28th. It will run you the usual $200 on a two-year contract, which will buy you a 4-inch super LCD screen, a 1GHz Snapdragon processor, an 8 megapixel camera with a dual LED flash, a brand new 1.3-megapixel front-facing camera, and WiFi mobile hotspot support. As expected, it's also a world phone, but it'll be left in the dust by the Thunderbolt when it comes to sheer speeds due to its lack of LTE support. Full press release is after the break.
[Thanks, Shane]
Show full PR text
The Next Generation Of Incredible: DROID Incredible 2 By HTC Delivers Style And Performance To Verizon Wireless
DROID Incredible 2 by HTC Available Beginning April 28
BASKING RIDGE, NJ - Verizon Wireless and HTC today announced that DROID Incredible 2 by HTC, exclusively from Verizon Wireless, will be available beginning April 28 in Verizon Wireless Communications Stores and online at www.verizonwireless.com for $199.99 with a new two-year customer agreement.
DROID Incredible 2 by HTC follows in the footsteps of the popular DROID Incredible by HTC and features the Android™ 2.2 platform, a crisp 4-inch super LCD display, next-generation 1 GHz Qualcomm® Snapdragon® processor and 3G Mobile Hotspot that can connect up to five Wi-Fi-enabled devices. Equipped with the hallmark HTC Sense™ experience, DROID Incredible 2 by HTC offers advanced personalization options, consolidated email capability and unique camera effects and filters. With its sleek, all-black design, DROID Incredible 2 by HTC combines functionality and speed into one stylish package. DROID Incredible 2 by HTC is a global-ready Android smartphone, allowing customers to enjoy wireless voice and data service in more than 200 countries, with more than 125 with 3G speeds.
Additional features include:
8.0-megapixel main camera with dual LED flash
1.3-megapixel front facing camera
720p HD video capture plus DLNA® to share multimedia content with a compatible TV
Adobe® Flash® Player
SRS WOWHD™ surround sound
Automatic face detection for more accurate pictures
Integrated noise-cancellation technology
Verizon Wireless customers that purchase DROID Incredible 2 by HTC will need to subscribe to a Verizon Wireless Nationwide Talk plan and a smartphone data package. Nationwide Talk plans begin at $39.99 for monthly access and an unlimited smartphone data plan is $29.99 for monthly access. Verizon Wireless customers traveling outside of the United States should contact Verizon Wireless' global customer support team at 1-800-922-0204 before embarking on their trip to ensure their phones have the right features for global usage.
For additional information on Verizon Wireless products and services, visit a Verizon Wireless Communications Store, call 1-800-2 JOIN IN or go to www.verizonwireless.com.
About Verizon Wireless
Verizon Wireless operates the nation's fastest, most advanced 4G network and largest, most reliable 3G network. The company serves 104 million total wireless connections, including more than 88 million retail customers. Headquartered in Basking Ridge, N.J., with 85,000 employees nationwide, Verizon Wireless is a joint venture of Verizon Communications (NYSE, NASDAQ: VZ) and Vodafone (LSE, NASDAQ: VOD). For more information, visit www.verizonwireless.com. To preview and request broadcast-quality video footage and high-resolution stills of Verizon Wireless operations, log on to the Verizon Wireless Multimedia Library at www.verizonwireless.com/multimedia.
About HTC
HTC Corporation (HTC) is one of the fastest growing companies in the mobile phone industry. By putting people at the center of everything it does, HTC creates innovative smartphones that better serve the lives and needs of individuals. The company is listed on the Taiwan Stock Exchange under ticker 2498. For more information about HTC, please visit www.htc.com.
Rugged Casio G'zOne Commando official, coming to Verizon on April 28th for $200
We knew it was coming, and now it's official: Casio's macho G'zOne Commando is coming to Verizon on April 28th for a price of $200 on-contract. The Commando strays from a long line of durable dumbphones, and is the first ruggedized Android handset on Verizon's network. In addition to meeting 810G military specifications for water, dust, shock, vibration, salt fog, solar radiation, and temperature extremes, it runs Android 2.2 (Froyo) and has a 3.6-inch (480 x 800) display, 5 megapixel autofocus camera, microSD slot, WiFi, stereo Bluetooth, and a hotspot feature allowing it to share its 3G connection with up to five devices. And, being built like a tank, it also bundles a handful of apps for outdoorsy types, including a compass, pedometer, star gazer, and thermometer. If you've never handled a rugged smartphone, you'll get your chance Thursday when it hits Verizon retail stores. Until then, check out the PR after the break for more details.
Show full PR text
Verizon Wireless and Casio Introduce the CASIO G'zOne Commando
First Ruggedized Android Smartphone for Verizon Wireless
BASKING RIDGE, N.J., April 26, 2011 /PRNewswire/ -- Verizon Wireless and Casio today announced a new addition to the rugged wireless category and a new Android-powered smartphone in the marketplace, the CASIO G'zOne Commando™. Deployment ready, the Commando is a mobile office with high security features for secure corporate email; Wi-Fi for high-speed Web access; XT9 and T9 trace input for efficient typing; and snap-out menu for customized access to high-use applications.
Designed to withstand the most extreme conditions, the CASIO G'zOne Commando easily transitions from work to play with advanced G'zGEAR software. As the ultimate outdoor tool in a mobile device, G'zGEAR operates in eight modes to enhance the active, adventure-driven lifestyle. With the help of its Triple Sensor technology utilizing direction, acceleration and temperature, G'zGEAR enables adventurers to perform at their peak.
The Casio Commando is ideal for the business environment, especially for fields such as construction, transportation, manufacturing, utilities and healthcare. Workers in hazardous environments, such as construction sites, warehouses and factory floors, need a smartphone that has the capability to download blueprints, files and pictures; update project plans; access field force management, inventory access and corporate applications; and capture signatures.
Key features:
Android™ 2.2
Meets Military Standards 810G for Immersion, Rain, Shock and Dust Resistant, Vibration, Salt Fog, Humidity, Solar Radiation, Altitude, Low and High Temperature Storage
5-megapixel camera with auto-focus, still photo, video capture, LED light
High-security encryption for corporate email
Wi-Fi 802.11 b/g/n connectivity
Stereo Bluetooth™
VZ Navigator® for GPS and audible turn-by-turn directions
Mobile Hotspot capable-share 3G connection with up to five Wi-Fi-enabled devices
Lifestyle features:
G'zGEAR operates in eight modes
Earth Compass – Functions as a standard compass, the GPS shows the distance and direction to several domestic and international landmarks, including Yosemite National Park and Mt. Everest.
Walking Counter – Measures steps, distance and energy consumption, and total steps for the day, week or month. It also provides virtual treks for famous North American trails and roads including Mt. Kilimanjaro, Annapurna Circuit, Torres Del Paine Circuit, John Muir Trail and Transcontinental
Adventure Training – Takes training to a new level by allowing users to run with virtual opponents, like world-record holders, wild animals, or their own best personal performance stored in the training history.
Trip Memory – Plots and records outdoor activities along with location information to share with friends and family on Twitter™ and Facebook®.
Tides – Showcases the tidal graph for the day; time of tide ebb and flow; and current, past and future sea tide levels. GPS displays the nearest location map.
Thermometer – Displays current temperature in both Celsius and Fahrenheit with numeric and graphic thermometer readings and compares the current temperature across multiple locations.
Sun / Moon – Checks the time of the next sunrise, sunset, moonrise and moonset, and tracks the moon phases for your current location.
Star Gazer – Utilizes GPS to display the stars and constellation names based on the current season and time.
Pricing and availability:
The CASIO G'zOne Commando will be available online at www.verizonwireless.com on April 28 for $199.99 with a new two-year customer agreement. CASIO G'zOne Commando customers will need to subscribe to a data plan. Unlimited data plans are available to customers starting at $29.99 monthly access.
Business customers who want to purchase the device can contact their Business Sales Representatives at 1-800-VZW-4BIZ.
For more information on the CASIO G'zOne Commando or for other Verizon Wireless products and services, visit a Verizon Wireless Communications Store, call 1-800-2 JOIN IN or go to www.verizonwireless.com. Customers can visit www.CasioGzOne.com to experience the CASIO G'zOne Commando.
Thursday, April 28, 2011
Plastic Surgery App: Includes Consultation
We have a little something for anyone who is considering Facial Plastic Surgery, an app consisting of before and after photographs of operations that were conducted by Dr. Steven Denenberg an expert in facial plastic surgery, with degrees from Harvard and Stanford Universities, two board certifications, twenty-five years of experience, and an international clientele. So you can decide if he is the surgeon for you.
The application is an easy-to-navigate collection of photographs from Dr. Denenberg’s Web site, FacialSurgery.com. Please note that this iOS app is not a game. The app is for people who are considering having Dr. Denenberg undertake their surgery and gives them an insight into the kinds of changes he has accomplished.
The application enables the patient to study over three hundred before and after photographs in a more responsive and faster format than that of browsing through the Web and with this app, the patient can contact Dr. Denenberg to ask questions. Apple iPhone users can use their smartphones to take their photos and send them to Dr. Denenberg, all without having to come out of the app and they will receive personal responses from Dr. Denenberg to all communications. Also, they get a free online consultation.
Loading the app onto an Apple iPad enables you to be able to read the app’s electronic books. These Tutorials teach you how the most common facial plastic surgery operations are carried out, with numerous photos taken during surgery, diagrams and clear explanations. The Manuals show how Dr. Denenberg explains the operations to his patients and gives information about what it is like to go through surgery and the aftercare.
For more information on the Facial Plastic Surgery: Before and Afters app, visit the App shopper site and if you decide that Dr. Denenberg is the surgeon for you, why not download this free iOS app to your device. Please let us know if you are considering facial plastic surgery with Dr. Denenberg or if you have already undergone surgery with him, please tell us of your experience.
Blurriest Blurry Cams Ever: HTC Kingdom and HTC Rider
We’re not going to say much about the images above, because… well, there’s just not much to say.
911HTC — a site that many an HTC handset hacker has in their bookmarks, as they seem to get their hands on just about every HTC ROM weeks before the relevant device’s release — released the two images above. The left handset, they say, is called the HTC Kingdom; on the right, the HTC Rider. Outside of the names, the only detail given is that the Kingdom purportedly packs a 960×540 (qHD) screen.
So.. what are we looking at here? (We mean that quite literally, as the blurriness of these blurrycam shots makes it tough to say that we’re actually looking at phones, much less new phones) Are these international versions of announced handsets? The Rider sure looks a lot like the EVO/EVO 3D. Be sure to let us know if you hear anything about these guys — we’ll be sure to do the same.
Samsung Galaxy S II review
If you don't already know all about the Samsung Galaxy S II, where have you been the past two months? The successor to one of the most popular Android handsets to date carries a burden of expectation almost as sizable as its 4.3-inch Super AMOLED Plus screen. It promises to be thinner, lighter, and faster than the Galaxy S that preceded it, while garnishing Android 2.3.3 with a set of TouchWiz customizations that might actually enhance, rather than hinder, the user experience. As such, the Galaxy S II earns Samsung full marks for ambition, but does this slinky new smartphone live up to its interstellar hype? The answer, as always, can be found after the break.
Samsung Galaxy S II review
Hardware
The Samsung Galaxy S II is 8.49mm (0.33 inches) thick. We whipped out a ruler and checked, it's true. Admittedly, that measurement expands a little at the handset's bottom, where a curvy bump houses its loudspeaker, and around the camera compartment, which protrudes ever so slightly from the rest of the body, but even at its thickest point, this phone doesn't allow itself to go beyond the 1cm mark. Given the veritable spec sheet overload that Samsung has included within the Galaxy S II, we consider its thin profile a stunning feat of engineering. In terms of the pursuit of the absolute slimmest device, NEC's MEDIAS N-04C is still the champ at 7.7mm, but global audiences should feel comfortable in replacing the Sony Ericsson Xperia Arc, which measures 8.7mm at its thinnest point, with the Galaxy S II for their benchmark slim device.
More importantly, Samsung's new 4.3-inch handset feels better in the hand than the Arc, thanks to its intelligently curved sides that provide a comfortable and assured grip. The textured rear cover also feels good to the touch, and should withstand nicks and scratches a lot better than the original Galaxy S' backplate, though don't expect its featherlight construction to contribute much to the phone's overall rigidity. That will be provided by the still-mostly-plastic frame surrounding the phone's screen. We found little cause to doubt the Galaxy S II's durability, though we certainly wouldn't go recommending it as the phone for the builder in your life. There's a minuscule crevice between the handset's frame and screen that looks prone to gathering dust if exposed to dirty environments, and in spite of the generally reassuring build quality, the Galaxy S II is still made out of plastic rather than something more robust like HTC or Nokia's all-aluminum cases.
Returning to the screen, it's fronted by one continuous sheet of glass, which protects a 4.3-inch Super AMOLED Plus display along with a batch of sensors and a front-facing camera at the top, and two capacitive Android keys at the bottom. The earpiece and Home button are the only disruptions to the sleek glass surface. Whatever coating Samsung has applied to the Galaxy S II's screen works very well, as it resists smudges and fingerprint marks much better than the average smartphone. A volume rocker and a power / lock key each take up one side of the GSII, with a 3.5mm headphone jack adorning its top and a micro-USB charging / data port at the bottom. That's it, no frills, no extras, and -- to the dismay of some -- no dedicated camera shutter button. At least the controls you do get all work very well. The side-mounted buttons do their job without fuss and touchscreen responsiveness is impeccable. The Menu and Back keys are purely capacitive, whereas the Home button is, well, an actual button -- it requires you to physically depress it in order to register input. That distinction may feel a bit awkward at first, but we rather enjoyed it. It meant accidental key taps were all but impossible to achieve and gave a more definitive nature to punching the Home key, which somehow felt appropriate given the fact it yanks you out of whatever you're doing and back to the homescreen.
Display
The Galaxy S II's screen is nothing short of spectacular. Blacks are impenetrable, colors pop out at you, and viewing angles are supreme. This would usually be the part where we'd point out that qHD (960 x 540) resolution is fast becoming the norm among top-tier smartphones and that the GSII's 800 x 480 is therefore a bit behind the curve, but frankly, we don't care. With a screen as beautiful as this, such things pale into insignificance. And we use that verb advisedly -- whereas the majority of LCDs quickly lose their luster when you tilt them away from center, color saturation and vibrancy on the Galaxy S II remain undiminished. It is only at extreme angles that you'll notice some discoloration, but that's only if you're looking for it and takes nothing away from the awe-inspiring experience of simply using this device.
Whether you're pushing it to its limits with movie watching or just tamely browsing the web, the Super AMOLED Plus panel inside the Galaxy S II never fails to remind you that it's simply better than almost everything else that's out there. For an instructive example of the contrast on offer here, take a look at our recent post regarding the LG Optimus Big's upcoming launch in Korea. The pattern on that handset's white back was so subtle on our desktop monitor that we completely missed it, whereas when we looked at the same image on the GSII, it looked clear as day. Maybe that doesn't speak too highly of the monitors we're working with, but it underlines the supremacy of the display Samsung has squeezed into the Galaxy S II.
We'd even go so far as to say it's better than the iPhone 4's screen, purely because, at 4.3 inches, it gives us so much more room to work with. It's almost impossible to split the two up in terms of quality of output, they're both top notch. Notably, however, that was also true of Samsung's original Super AMOLED display, the one that graced the 4-inch Galaxy S, and by now you must be wondering if there's actually anything significant enough in the new S-AMOLED technology to justify appending that "Plus" to its name. The short answer is yes, and it's all in the pixels.
The one major downside to the original Super AMOLED panel was to be found in its PenTile matrix subpixel arrangement. It employed an RGBG pattern, wherein you got two green subpixels for every pair of red and blue ones, but the overall resolution was counted on the basis of green subpixels. Ergo, a PenTile 800 x 480 resolution wasn't as rich at the subpixel level as your standard RGB screen (768,000 versus 1,152,000), which resulted in slightly grainier images than would otherwise have been the case. Well, that "otherwise" scenario is now with us, because Samsung has switched to a Real-Stripe RGB array in the 4.3-inch Galaxy S II, which means it packs the full 1.152 megasubpixel count and, as we've already noted, the display looks delectable for it. A lesser criticism of the original Galaxy S was that its colors were a little blown out and oversaturated, but that's once again rendered moot on the successor device -- a software setting called Background effect allows you to tweak saturation, so if you're feeling a little melancholy, you can tone down the intensity of your handset's colors to match your ennui. Basically, if we haven't made it clear already, this is everything that Super AMOLED was, minus the bad parts and plus an extra .3 inches in real estate. A triumph.
Okay, there is one mildly irritating aspect about the Galaxy S II's screen and that's the auto-brightness -- it tends to hunt around for the correct setting and occasionally makes jarring jumps between darker and brighter values. Whether that's down to the ambient light sensor or the software reading data from it isn't all that important, what's relevant is that we found ourselves more comfortable with a human helming the brightness controls.
Battery life
The story of the Galaxy S II's battery life cannot be told without returning to its luscious screen. Being an OLED panel, the 4.3-inch display here doesn't use one single backlight as LCD screens do, and instead only illuminates the pixels that are needed to actively display content. This is the reason why it can generate truer blacks than any backlit panel, but it also permits the user to optimize battery life by doing such things as switching to a darker wallpaper or reading ebooks against a black background. We didn't actually bother with such tweaks, we were too busy exploring every one of the myriad features and options on this phone, but the option's there as an extra dimension of obsessive control if you care for it. As to the Galaxy S II's actual endurance, we found it highly competitive with the latest batch of Android phones. After 20 hours, half of which were filled with the above tinkering and exploration, we managed to drag the Galaxy S II down to 15 percent of its original charge. This was with our usual push notification suppliers, Gmail and Twitter, running in the background and while constantly connected to our WiFi network.
Using the Android System Info app (available for free on the Android Market), we found confirmation that the Galaxy S II is indeed running a 1.2GHz ARMv7 dual-core processor, but more importantly, we also dug up a breakdown of how often the SOC was reaching that max speed. Only 9.2 percent of our use harnessed the full 1.2GHz, with Samsung wisely downclocking its chip to as low as 200MHz when the phone's idling (that accounted for 46 percent of the Galaxy S II's uptime). What's impressive about this is that we never hit upon any performance bumps to indicate that we were running at slower speeds. Clearly, Samsung's power management system is doing its job well. In summary, we expect you'll be able to get a solid couple of days' regular use out of the Galaxy S II -- our experience with it mirrored what we got out of HTC's Incredible S and Desire S that recently crossed our review bench -- though processor-intensive activities like HD video playback will eat into that, as will the variability of 3G coverage. What we can say with absolute certainty is that the Galaxy S II is no slouch when put against its contemporaries. It also marks a definite improvement in longevity over the original Galaxy S.
Loudspeaker / earpiece
The loudspeaker is surprisingly passable, hell, it's more than passable. We're probably being swayed by the gorgeous screen on this phone, but playing back video without relying on headphones feels just fine, unlike the usual grinding chore that it is on most current phones. That being said, Tinie Tempah's Pass Out -- a song that starts out dominated by deep bass -- sounds like a hilarious remix of the original on the GSII owing to the speaker's inability to dip down low enough to sound out the track's bassline. Bass deprivation is a typical shortcoming of smartphones, which isn't looking likely to find a fix any time soon. You still won't be forced to abandon your dubstep addiction while on the move, however, as Samsung bundles a solid pair of in-ear headphones that do a very respectable job of both isolating external noise and delivering audio to your cranium. Including an in-line mic that doubles as a music play / pause button is no bad thing either. We'd be remiss not to point out that the Galaxy S II's loudspeaker is positioned rather poorly -- it and the two slits cut into the phone's rump for its output face the rear. Laying the handset down on a flat surface immediately alters the sound and a stray finger - a single fleshy finger -- can mute almost everything.
The earpiece performed as close to the middle of the road as you can get. Calls sounded good on our end and equally so on the other side. We had a couple of garbled moments during one conversation, but that's more likely due to network performance than some fault on the Galaxy S II. As to the network itself, the GSII exhibited no reception issues or aberrant behavior, though we weren't able to check out its rated 21.1Mbps HSPA+ speeds on our UK carrier.
Camera
Samsung eschews the default Gingerbread camera app for its own effort, which comes with a neat slice of customization. The left menu column gives you three shortcut slots for the functions you consider most relevant to your photographic exploits. By default, two of them are populated with a button to flip between the rear-facing 8 megapixel and front-facing 2 megapixel camera and another one for controlling the flash, but you can do whatever you fancy. Resolution, ISO, scene and shooting modes, or adjustments like white balance, contrast, metering, and after-effects can all be included in there. And if you consider different things important when in video mode, that's no problem, because that retains its own set of shortcuts separate from the stills mode. It's a fully realized suite of options, even if most users will neglect the left side and just keep bashing the capture key on the right.
When they do so, they'll be treated to some excellent results. The camera compartment on the back of the Galaxy S II justifies its size (it's still tiny, it just happens to protrude a little bit from the ultrathin GSII body) with the collection of great detail in nearly every shot. What most impressed us about this sensor is that images remained relatively sharp at full resolution -- such as the one you see above, it's a 100 percent crop from an 8 megapixel capture -- with Samsung feeling confident enough in the quality of its hardware to apply almost no noise-reducing blur under default settings. That does permit for graininess to sneak into some images, but on the whole, we're looking at one of the finest smartphone camera sensors around. Closeup shots are handled very well too, in spite of the lack of a dedicated macro mode. The flash is a typically overpowered LED unit, though we were impressed to see the Galaxy S II use it while focusing on a nearby object but not while shooting -- had it been used in the shot, the flash would've whitewashed the entire composition, so it's good to see the software showing a timely bit of restraint.
The only real issue we encountered was that that the GSII's sensor has a predictably narrow dynamic range, meaning that photographs with high contrast between dark and well-lit areas end up with either deep shadows or blown out highlights, depending on which you opt to focus on. Then again, that can lead to some highly artistic / moody shots, so we're not too sure this is a major downer. A limitation, sure, but not something that will seriously impact your enjoyment of snapping pics with this phone.
Samsung Galaxy S II camera samples
As to video, it too looks crisp and sharp, though the ever-present rolling shutter effect is very much in evidence when there's rapid motion on screen (see the bus passing by in the sample below). Provided you don't insist on panning around too quickly or recording hound races from the sidelines, that shouldn't pose much of a problem. There's little in the way of image stabilization too, but again, so long as your ambitions stretch no further than casual HD video, the Galaxy S II should prove more than sufficient.
Even when pushed to record at 1080p, the Galaxy S II showed no sign of slowdown or even any processing lag. Speed of operation, both in stills and video, is as fast as we've seen yet. The time taken to enter the camera app, process one image and be ready for the next, and to switch between camera and camcorder modes was in all cases supreme. We consider that a big part of a successful camera's mechanics -- being able and ready to respond to the user immediately instead of making him -- so the Galaxy S II scores another big tick from us. Samsung also provides a Photo editor app that lets you tweak, crop and stylize your imagery. It covers all the basics and throws in a few fun extras for those who like to experiment.
Software
General responsiveness is absolutely exemplary. If you've read what we had to say about the G2x and the way it simply flies through homescreens, menus and applications, you'll know that we have a high bar for Android performance already set, but the Galaxy S II beats it anyway. There's simply never been an Android handset this smooth and this fluid in its operation. Nothing phases the GSII, and the only time we got it to show any performance dropoff was in enacting a pinching gesture on the home screen to bring up an Exposé-like overview of all seven homescreens. That's seven fully loaded-out homescreens with information updating live (multiple clocks plus news and weather feeds) and the only thing that recipe for memory overload produced was a slight stutter in animating the zooming effect. There's just no getting around the extravagant amounts of power this device has and we can't wait to see Samsung jam one of these Exynos chips inside a future tablet or two.
We know you like your benchmarks, so we might as well hit you with those all-important numbers. Do take heed, however, that graphical tests such as those in Quadrant and Neocore perform at the phone's native resolution, which will bias results in favor of lower-res screens -- so don't take what you see as a conclusive performance comparison, use it just as an indicator. With that out of the way, here are the scores: Quadrant gave us results in the 3,000 to 3,400 range, Linpack produced an average of 47 MFLOPS, and Nenamark and Neocore both brought in a 59.8fps average that was limited by a 60fps software cap on the phone (a suspicion that was further confirmed by running Fps2D and seeing the same behavior). It's a shame that we weren't able to properly quantify the true maximum capability of the Exynos dual-core chip and Mali-400 graphics within, but that Quadrant score can be taken as highly representative of the chasm that exists between the Galaxy S II and smartphones that have come before it. It really is that much better. Put simply, this is the most powerful mobile handset we've yet tested.
Browser
Browser performance is superb in terms of speed but a little troubled when it comes to rendering. In our use of the Galaxy S II, we were consistently met with pronounced aliasing when viewing webpages from a more distant, zoomed-out view. There were no issues in terms of the structure of the page, all sites organized themselves exactly as their makers designed them, but pulling out for an overview brought out the jaggy lines and generally looked unattractive. That's not, however, a functional flaw, it's just a superficial scratch on a muscly brawler. In terms of actually navigating webpages, the Galaxy S II is outstanding. Page scrolling is so smooth it borders on slippery, pinch-to-zoom is flawless, and re-orienting the screen from portrait to landscape and back is done in a flash.
Oh, did we say Flash? One entirely aberrant aspect of our review handset was that we couldn't get it to play back any in-browser Flash content. Instead, it encouraged us to upgrade our Flash Player. We did so, downloading and installing Flash Player 10.2, but still had no joy. This seems like an unhappy fluke and we'll see how Samsung responds to our queries on the matter. For now, given this phone's exquisite general performance and terrific browser agility, we're happy to overlook this oddity. Retail units should be able to play Flash right out of the box. Just about every Android handset we've reviewed this year has been able to do so with little issue and we expect the Galaxy S II to be no different.
TouchWiz 4.0
Android should already be a familiar friend (sometimes foe) to most of you, so we'll just go ahead and dive right into what Samsung has done on top of the Android 2.3.3 base on the Galaxy S II with its latest set of OS customizations, dubbed TouchWiz 4.0. For a deeper exploration of what's new and improved in the Gingerbread iteration of Google's operating system, check out our Nexus S review.
Samsung Galaxy S II user interface
We start at the inevitable beginning, namely the lock screen. The Galaxy S II's lock screen won't offer the same hotbed of activity that you might find in HTC's new Sense 3.0, but it does come with some pretty awesome functionality of its own. Missed calls and unread messages become little tabs on the side of your locked GSII, which you may swipe into view and thereby unlock the phone straight into the message or call that needs your attention. It's slick, as fast as everything else on this speedster of a phone, and it adds real utility to your day-to-day use. Speaking of calls, your options when receiving one are to to pick up, hang up, or reject with a text message -- with a slide-up menu offering you the most common apologetic missives to send out. When the shoe's on the other foot and you're seeking to reach out to your nearest and dearest, swiping right on their name in the Contacts list will initiate a call, while swiping left will start the composition of a text. Each contact card also comes with a history of communications between you and the other party, providing gentle reminders of when you last checked in with your neglected friends. The Galaxy S could do some of this fancy stuff too, but that shouldn't take away from the fact that we're looking at genuinely useful additions that enhance the Android user experience.
Long-pressing the Home button brings you to an app switcher exhibiting six of your most recently active apps, with a Task Manager loitering with malicious intent beneath them. Entering that Manager lets you view active tasks along with their RAM and CPU cycle consumption, with an option to kill them if you feel it necessary, and to then flush from the phone's memory any remnants of their operation. Not that you'll really need to be micromanaging either of those things with 1GB of RAM and oodles of processing power, but still, it's a useful feature to have. Also available is a Program Monitor widget for your homescreen that shows the number of active applications at any given time and links you into the same Task Manager menu. Looking at its fluctuating count, we could see the phone was selectively deactivating some apps as we increased the number of open programs. That never led to us losing data or having to restart apps, so whatever resource management is kicking in looks to be doing its job judiciously and with precision.
Samsung also throws a trifecta of motion sensor-assisted functions into the Galaxy S II. The first is something you might be familiar from HTC's Sense: flipping the phone to face the floor mutes all sounds, whether they be incoming calls or media playing on the device. Unlike HTC's implementation, however -- which had an unfortunate tendency to be hit and miss in its recognition -- Samsung's "Turn over" feature works without hitch each and every time. We're big fans of this seemingly benign option because it combines the physical gesture of turning the sound source away from you with the software response of switching all audio off. It feels natural and can be seen as a representation of where phones may and ought to be headed, to a place where they predict and judge your intent using a higher level of intelligence than the usual impassive expectation of conventional input.
The other two motion controls are truly novel and, we suspect, will be quite neat party tricks for Galaxy S II users to show off. Tilt-zoom gives you a new way to zoom within the browser and picture gallery app, whereby you tilt the phone up to enlarge an image or down to shrink it. This is activated by placing two fingers on the screen simultaneously and comes with a sensitivity adjustment for users to tailor it to their whims. We don't know if we'd ever come to use tilt-zoom over the tried and tested pinch-to-zoom functionality -- which is naturally also present here -- but the Galaxy S II makes zooming of any kind a pleasure to behold. As already outlined above, this phone just executes zooms and animations exactly as they were meant to be done. Having dealt with tilting, Samsung also gives us a panning motion function, which comes in handy when reorganizing your homescreens. There are seven of them in total and any grizzled Android user will know the chore of having to transition through multiple screens to get an icon positioned just right. Samsung's bright idea here has been to use the accelerometer to recognize the phone's lateral motion and react to it by moving you through the homescreens. This motion-aided panning is only accessible when you're rearranging your widgets or shortcuts, but once you understand that a 90-degree turn will jump you three homescreens in a given direction, navigation can be made delightfully quick.
The Galaxy S II's onscreen keyboard is terrific, allowing us to get up to a fast typing speed within almost no time at all. Samsung needn't feel too smug about it, though, as this is an almost identical recreation of the default Gingerbread button pad. The Korean company has opted to include a dedicated button for voice input in the place of the comma, which is now relegated to hanging out with the rest of the punctuation crew in the secondary keyboard mode for symbol / numerical input. We're not thrilled by this change, as we use commas a hell of a lot more than voice input, but we recognize the reason why Samsung did it -- two of its pre-launch ads for the Galaxy S II were focused on the use of its Voice Talk feature to perform effortless handsfree communication. Only problem is that the reality of using the Vlingo-powered Voice Talk is more an exercise in frustration than anything else. It's also been given priority by dedicating a double-tap of the Home button to it (from wherever you are on the phone), but once you actually get into the app itself, you clash with slow (purely because of the software) operation, a consistent failure to properly recognize common words, and a generally unrewarding user experience. It's a gimmick, pure and simple. Whatever value you extract from using it will be be the result of sheer stubbornness on your part rather than good software design.
Alas, we can't say anything much more positive about Samsung's set of Hubs on the phone. There are Game, Music, Readers, and Social Hubs, however we found everything other than the ebook reader a waste of time. The Game Hub doesn't yet offer anything that differentiates it from simply searching out games on the Android Market, the Music Hub tries to sell you stuff without providing a compelling reason to jump into yet another online music store, and the Social Hub tries to convince you that you need it to organize all your social feeds, messages, and email. Such centralized control might have been handy earlier on in Android's development, but the native Gmail and Gtalk apps have evolved to provide trouble-free use, while the Twitter client for the platform is now more than mature enough to handle itself. What we're looking at, then, is redundant functionality. The Readers Hub, as we say, is the one that we can see ourselves actually using, mostly owing to the inclusion of the Kobo e-reader software, though it too seems geared more toward selling you stuff than actually serving users' needs.
We'll finish off with a quick run through the rest of Samsung's additions to the Android experience. Sharing over DLNA is made stupidly simple with the AllShare app, and if you're on a Windows PC, you can just browse through the device's stored music, video and pictures and access content on the fly. The whole process is as seamless as it is wireless. The persistent "dock" at the bottom of the homescreen is not customizable (as it is on Sony Ericsson's latest batch of Android phones, for example). It gives you access to your Phone, Contacts, Messaging, and Apps list, and hopes you'll like them, because if you don't... tough! The Applications menu isn't the best we've ever seen either. Don't get us wrong, its navigation exhibits the same stupendous speed and responsiveness as the rest of the phone, but automated reorganization into alphabetical or date order isn't available. You can only switch to a list view or manually rejig the way the apps are listed on each page. Screenshots of whatever the Galaxy S II is displaying can be taken by pressing the Home and power buttons simultaneously. It's not yet a common feature among Android devices, but we'd like it to become one. We're also happy to see Samsung maintain its long-held tradition of providing some of the weirdest ringtones around, the vast majority of which seem wholly unsuitable for anyone but the most obnoxious of users. Nevertheless, we did manage to unearth a rare gem in the Cassiopeia tone, which sounds like a slowed-down version of the Metal Gear Solid codec chime.
Wrap-up
For a handset with such a broad range of standout features and specs, the Galaxy S II is remarkably easy to summarize. It's the best Android smartphone yet, but more importantly, it might well be the best smartphone, period. Of course, a 4.3-inch screen size won't suit everyone, no matter how stupendously thin the device that carries it may be, and we also can't say for sure that the Galaxy S II would justify a long-term iOS user foresaking his investment into one ecosystem and making the leap to another. Nonetheless, if you're asking us what smartphone to buy today, unconstrained by such externalities, the Galaxy S II would be the clear choice. Sometimes it's just as simple as that.
Qik Video Connect gets Android and Apple users seeing eye-to-eye
EVO and MyTouch 4G owners have been able to enjoy the virtues of video calling via Qik for some time, but Skype's latest acquisition is finally letting a few more phones in on the action. Qik Video Connect now works with some devices running Android 2.1 and up, iPhones, iPad 2s and any iPod Touch with a camera -- letting Apple fanboys and Android apologists speak face to face over 3G, 4G, and WiFi with the device of their choosing. It's not the first app to do cross-platform video calling, but it is the only one with Qik's video mail and video sharing services. The catch? It's only currently available on ten Android handsets, though dev teams are "busy getting Video Chat ready on additional phones." Let's hope they work quickly.
Apple confirms it's working on a traffic service, moving away from Google Maps?
It wasn't the main thrust of its "Q&A on Location Data" this morning, but Apple did also make a bit of news while it tried to ease those privacy concerns about how it's handling your data. The company says it "is now collecting anonymous traffic data to build a crowd-sourced traffic database," and that it's hoping to provide iPhone users with an "improved traffic service in the next couple of years." It didn't divulge much more than that, unfortunately, but that little detail lines up with some other navigation-related developments out of the company as of late. It acquired web mapping firm Poly9 last July (in addition to Google Maps rival Placebase in late 2009), and just last month a couple of job postings revealed that it was looking for folks to "radically improve" the iOS Maps experience. Add all those together and it's starting to look an awful lot like a shift away from Google Maps in favor of an all-Apple solution -- much like how the company relied on Skyhook until it could roll its own WiFi geolocation service.
Google Docs gets an Android app, lets you capture text with your phone's camera
Google's had a mobile-friendly version of Google Docs available for some time now, but it's now finally gone the extra step and released a dedicated Android app. That will of course let you access and edit your documents on your smartphone, but the real standout feature is the ability to capture text with your phone's camera and have it instantly made editable thanks to some optical character recognition. Google notes that won't work with handwriting or some fonts, but it promises it will get better over time. Hit up Android Market to try it out for yourself.
HTC Incredible 2 Price: Releases Today
Great news for those that have been awaiting the release of the HTC Incredible 2, your patience has been rewarded with a release of the device today.
On April 14th, 2011, we reported on the HTC Incredible 2 being a world phone (aka ‘global roaming’ device) after a leaked sign was posted on the net. Therefore, there is a possibility that we could soon be seeing this smartphone going global.
Now in an article by TheDroidGuy coming to us via Droid-Life it would appear that the Verizon price of the HTC Incredible 2 has dropped quite a bit, this could be due to the elimination of 1-year contracts. However, Big Red has denied any connection between the price drop and contracts.
So the ‘DROID’ Incredible 2 is launching today with a price tag of just $439 with no contract and $199.99 on a 2-year contract, according to the employee flyer below.
Whilst, many of us were not pleased at seeing the 1-year contracts taken away, there is a light at the end of the tunnel if this new pricing structure is anything to go by. While there may only be two options when purchasing a phone, it is good to see Big Red is prepared to meet us somewhere in the middle.
So please let us know what you think of the HTC Incredible 2, and whether you will be purchasing the device.
iPhone turntable concept brings dropped calls to your record collection
Any audiophile worth their weight in 180 gram vinyl will gladly tell you that nothing sounds quite as good as a record. Unfortunately, the format has a few major drawbacks, like a lack of portability and the fact that it really sucks at making phone calls. The iPhone, on the other hand, is light years ahead of those fronts -- well, one of out two ain't bad. This new concept from designer Olivier Meynard offers the best of both worlds, embedding a horizontal iPhone dock next to a wheel of steel, so you can play back your favorite LP through the built-in speakers and encode those tracks as MP3s, which are uploaded to your handset as it charges. Finally, a way to turn your long out of print prog rock albums into ringtones, as they were meant to be heard.
Nexus S 4G launch on Sprint now official: May 8th for $200
You've been able to pre-order the Sprint-ified version of the Nexus S for a good while now, but it's always good to add a concrete date for the end of the anticipation and the beginning of the Android 2.3 fun. That date has now been officially marked as May 8th. That's when your Pure Google device will be ready for use and abuse, though you'll have to accept the usual two-year commitment with Sprint and pay up the typical $200 entry fee. Intriguingly, the Nexus S 4G's release date matches up with a roadmap leak we saw recently, which also featured the Motorola Xoom launching on Sprint in "early May." Can't be long before that goes official as well now. Jump past the break for Sprint's PR regarding today's news.
Show full PR text
Nexus S 4G from Google and Samsung with Android 2.3 for a Pure Google Experience Available to Sprint Customers in the U.S. on May 8 for $199.99
The highly anticipated Nexus S™ 4G1 from Google™ goes on sale in all Sprint channels, including www.sprint.com, on Sunday, May 8, for $199.99 (plus tax) with a new line or eligible upgrade and two-year service agreement. Extending the company's 4G device leadership yet again, it is the fourth 4G phone available and 20th 4G device announced from Sprint.
Manufactured by Samsung Telecommunications America (Samsung Mobile), a leading global mobile phone provider and the No. 1 mobile phone provider in the United States2, Nexus S 4G is the only Nexus S phone with 4G and provides a pure Google experience with Android™ 2.3, Gingerbread, the fastest version of Android available for smartphones. With its pure Google experience, Sprint Nexus S 4G customers will be among the first to receive Android software upgrades and new Google mobile apps, and in many cases, the device will get the updates and new apps as soon as they are available.
Critics praise Nexus S 4G:
"Whether you're an Android fanboy (or girl) or not, it's tough to avoid drooling over the Nexus S 4G. The device has similar specs to its T-Mobile counterpart – the Nexus S – but it will take advantage of Sprint's super fast 4G data network." – MSNBC Technology
"It's probably our pick of Android phones now on Sprint – the Evo is nearly a year old, and the major advantage of the Nexus S is that it'll be on the bleeding edge of Android updates." – Gizmodo
"So, what makes the (Nexus S) 4G different? WiMAX 4G. – IntoMobile
It is powered by a 1GHz Samsung application processor that produces rich 3D-like graphics, faster upload and download times and supports HD-like multimedia content along with a dedicated Graphics Processing Unit (GPU) to make playing mobile games, browsing the Web and watching videos a fast, fluid and smooth experience.
Designed with Samsung's brilliant Super AMOLED™ touchscreen technology, Nexus S 4G's 4-inch Contour Display features a curved design for a more comfortable look and feel in the user's hand or along the side of the face. Its higher color contrast means colors are incredibly vibrant and text is crisp at any size and produces less glare than on other smartphone displays when outdoors, so videos, pictures and games look their best and the sun won't wash them out.
Nexus S 4G features a 5 megapixel rear-facing camera and camcorder and front-facing VGA camera. In addition, Nexus S 4G features a gyroscope sensor to provide a smooth, fluid gaming experience when the user tilts the device up or down or pans the phone to the left or right.
Additional key features include:
3G/4G Mobile Hotspot capability, supporting up to six Wi-Fi enabled devices simultaneously
Android Market™ for access to more than 150,000 applications, widgets and games available for download to customize the experience
Google mobile services such as Google Search™, Gmail™, Google Maps™ with Navigation, syncing with Google Calendar™, Voice Actions and YouTube™
Corporate email (Microsoft Exchange ActiveSync®), personal (POP & IMAP) email and instant messaging
Near Field Communication (NFC) technology, which allows the device to read information from everyday objects, like stickers and posters embedded with NFC chips
16GB Internal Memory (ROM)/512MB (RAM)
Wi-Fi® – 802.11 b/g/n
Bluetooth® 2.1 + EDR
Integrated GPS
1500 mAh Lithium-ion battery
Nexus S 4G from Google will be available from Sprint for $199.99 with a new line or eligible upgrade and two-year service agreement (taxes not included) in all Sprint retail channels, including the Web (www.sprint.com), Telesales (1-800-SPRINT1) and Best Buy.
Nexus S 4G requires activation on one of Sprint's Everything Data plans, plus a required $10 Premium Data add-on charge for smartphones. Sprint's Everything Data plan with Any Mobile, AnytimeSM includes unlimited Web, texting and calling to and from any mobile in America while on the Sprint Network, starting at just $69.99 per month plus required $10 Premium Data add-on charge – a savings of $39.99 per month versus Verizon's comparable plan with unlimited talk, text and Web (excluding Verizon's Southern California plan; pricing excludes surcharges and taxes).
2011 Gas Prices iOS App: Local Stations
Gas prices is what everyone is looking out for and finding the cheapest price at gas stations can be hard, well hopefully this IOS app will help you and make things easier.
The iOS app is called “Local Gas Prices” and it will help you save money and find the best gas stations across the United States, it will give you the best prices of premium, plus, diesel and regular grades.
This app recently has an update that contains bug fixes and new features such as making made loading screen darker and re-arranged settings screen. There will be another update coming soon that will add support for Canada.
Local Gas Prices app is available to download via iTunes, if you would like to send money then please install and then let us know what you think by sending in your personal opinions. Thanks
Verizon Working on Fixing 4G LTE Outage
Well obviously those over in the good ole US of A on the Verizon network already know that Verizon has been having a spot of bother with their 4G LTE network in as much as it has been experiencing an outage since early Wednesday.
Verizon has confirmed there is a problem with the LTE network and according to Intomobile, Verizon has confirmed that such 4G enabled devices as the HTC Thunderbolt are currently unable to make calls however data connectivity is limited to 1xRRT connections.
Apparently Reuters is reporting that Verizon announced via their Twitter account that they have now determined the cause of the outage and are currently working with major vendors to solve the problem.
However, the Big Red didn’t say what caused the 4G LTE outage and have not given a timeframe for when the network will be back up and running normally as apparently fixing the problem is more “arduous than expected.”
Have any of our readers been affected by the Verizon 4G LTE outage? If so feel free to vent your annoyance to our comments area below.
Wednesday, April 27, 2011
Rogers announces 150Mbps LTE launch in four Canadian cities this year
Rogers has announced it's lighting up 150Mbps LTE in four Canadian cities this year. Ottawa, Montreal, Toronto, and Vancouver are setting the stage for an additional 21 market rollout in 2012. Sure, that theoretical 150Mbps -- with an announced upstream of 70Mbps -- may shift a whole lot when this all gets real, but seriously, compared to HSPA+ those speeds are astounding. Canadians eager to get a bit more info can take a peek at Roger's new LTE site (link below) and cast a vote for your hometown to be part of the 2012 expansion. Rogers hasn't mentioned a date just yet -- or if they plan on all four areas going live at once -- but you can be sure that we'll be keeping close tabs on all the details and grabbing some hands-on experiences with launch devices as soon as we can.
Verizon’s 4G Network Goes Down
Wuh oh — if anyone picked today to be the day when they finally go and pick up that Verizon 4G phone they’ve been saving up for, they’re going to be a bit… underwhelmed.
According to the carrier themselves, anyone rockin’ a Verizon 4G phone (read: the Thunderbolt) is “experiencing connection issues” this morning. On the upside, the phones should still work as, you know, phones — data connectivity will just be quite a bit slower.
So, what’s causing the issues? Good question. As of about an hour ago, Verizon was still investigating the cause. Maybe the LTE network saw that PSN was taking a little vacation and decided to do the same?
[Photo: Jay Gorman]
Google Docs gets an Android app, lets you capture text with your phone's camera
Google's had a mobile-friendly version of Google Docs available for some time now, but it's now finally gone the extra step and released a dedicated Android app. That will of course let you access and edit your documents on your smartphone, but the real standout feature is the ability to capture text with your phone's camera and have it instantly made editable thanks to some optical character recognition. Google notes that won't work with handwriting or some fonts, but it promises it will get better over time. Hit up Android Market to try it out for yourself.